Apr 20, 2016 #include h>. Basic Editing Documentation index. Bounce is a library for Arduino. It debounces digital inputs and more. Download the latest version from github. Bounce is a library for Arduino. It debounces digital inputs and more. The 2 indicates that this is the second version of the Bounce library.
The syntax coloration is just a visual aid has nothing to do with whether the function 'works.' The author of that Bounce library apparently forgot to put a line in the library's keywords.txt file that would clue the IDE to turn the identifier duration orange.
See Footnote.Now if you would tell us exactly what happens and what you expected to happen with your sketch (and what you don't understand about the difference), maybe someone can help show you how to learn to get to the bottom of things.Regards,DaveFootnote:Open keywords.txt in the Bounce library directory and insert the following line right after the 'rebounce.' Cheers for the help, found the keyword.txt file and updated (hadn't updated here at that time).The problem is that the 'duration' command doesn't return the time that the button has been pressed for like it is meant too. I have come up with my own solution but it would be nice to simplify my code a little more if I could use it.So in that code the button (up) should be pressed and if it is held for more then a second it reports a long press and less then a second, a short one. Currently it only reports a short press as when you call 'up.duration' it only ever reports '0'.
On this page.Once you are comfortable with the Arduino software and using thebuilt-in functions, you may want to extend the ability of your Arduinowith additional libraries.What are Libraries?Libraries are a collection of code that makes it easy for you to connectto a sensor, display, module, etc. For example, the built-inLiquidCrystal library makes it easy to talk to character LCD displays.There are hundreds of additional libraries available on the Internet fordownload. The built-in libraries and some of these additional librariesare.
To use theadditional libraries, you will need to install them.How to Install a Library Using the Library ManagerTo install a new library into your Arduino IDE you can use the Library Manager (available from IDE version 1.6.2).Open the IDE and click to the 'Sketch' menu and then Include Library Manage Libraries. You can now find the new library available in the Sketch Include Library menu.If you want to add your own library to Library Manager, follow.Importing a.zip LibraryLibraries are often distributed as a ZIP file or folder. The name of the folder is the name of the library. Inside the folder will be a.cpp file, a.h file and often a keywords.txt file, examples folder, and other files required by the library. Starting with version 1.0.5, you can install 3rd party libraries in the IDE. Do not unzip the downloaded library, leave it as is.In the Arduino IDE, navigate to Sketch Include Library Add.ZIP Library. At the top of the drop down list, select the option to 'Add.ZIP Library'.
Return to the Sketch Include Library menu. You should now see the library at the bottom of the drop-down menu. It is ready to be used in your sketch.The zip file will have been expanded in the libraries folder in your Arduino sketches directory.NB: the Library will be available to use in sketches, but with older IDE versions examples for the library will not be exposed in the File Examples until after the IDE has restarted.Manual installationWhen you want to add a library manually, you need to download it as a ZIP file, expand it and put in the proper directory. The ZIP file contains all you need, including usage examples if the author has provided them. The library manager is designed to install this ZIP file automatically as explained in the former chapter, but there are cases where you may want to perform the installation process manually and put the library in the libraries folder of your sketchbook by yourself.You can find or change the location of your sketchbook folder at File Preferences Sketchbook location. Please note: Arduino libraries are managed in three different places: inside the IDE installation folder, inside the core folder and in the libraries folder inside your sketchbook.
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The way libraries are chosen during compilation is designed to allow the update of libraries present in the distribution. This means that placing a library in the “libraries” folder in your sketchbook overrides the other libraries versions.The same happens for the libraries present in additional cores installations. It is also important to note that the version of the library you put in your sketchbook may be lower than the one in the distribution or core folders, nevertheless it will be the one used during compilation.